![]() I think this is a generic message from Skyrim Script Extender when one of the plugins fails to load. If anyone knows what I could do to fix this, that would be amazing. Whistling Mine.esp Settlements Expanded SE - Whistling Mine Patch.espĪlso another problem is when I run LOOT it gives me the errorĬyclic interaction detected: ELE_SSE.esp -> SoS_ELE_Patch.esp -> Luminosity Lighting Overhaul.esp -> SoS_Luminocity_Patch.esp -> ELE_SSE.esp Tes Arena - Skyrim Frontier Fortress.esp Settlements Expanded SE - Legendary Cities Patch - AIO.esp Soljund's Sinkhole.esp Settlements Expanded SE - Soljunds Sinkhole Patch.esp Skyrim Better Roads - All In One - Merged.esp Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp Idk if that's the case with the other ones though.īlues Skyrim.esp Eli_Breezehome (STD).esp I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong. After doing that and relaunching I get the error I mentioned above. When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"īefore this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. ![]() This also prevents any type of interpolation(ASW) working so I get stuck with a static image in the HMD, which makes me nauseous.Hi guys I'm new here so hopefully this is the right place to post this. I'd experiment more, but Skyrim VR is unplayable on my machine right now Apparently I'm not the only one, but when any sort of menu is open(including the map), the CPU usage jumps to 100% and my entire computer freezes up every few seconds. Just make sure the Skyrim VR window has focus, otherwise it won't detect the input. ![]() One thing you could have VoiceAttack do is press/hold the "Z" key for shouts, if you want to try "FUS-RO-DAH" irl ![]() Skyrim VR does respond to most normal keyboard binds from the regular game Left and right mouse button attack with right or left hands, WASD moves the character, space jumps, J opens the journal, etc. There are hotkey binding mods for Skyrim(SE), however they depend on Script Extender, which will not be ported to the VR version according to its developers(this is the case for FO4 VR as well).Īdditionally, Skyrim(SE) also lacks the "CGF" console command, which made it easy in FO4(VR) to run simple utility scripts(toggling the pipboy radio for example, as available with FO4 hotkeys). Skyrim(SE included) does not have such a feature, and despite the engine upgrades for Skyrim VR, it was not ported over either(I've tried setting it up in the config, but got no response to the keys). ![]() With Fallout 4 VR, you could bind console commands to keyboard keys, because Fallout 4 had this feature built in(left over) from the development process This allowed triggering of many actions despite the mission keyboard functionality. ![]()
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